Maintaining Flow with Multi-Axis Dynamic Difficulty
This is my Capstone project Curve Flow! It is an API designed to provide better dynamic difficulty for games by allowing the developer to track multiple values instead of a single overall skill value.
It features a full (in progress) documentation hosted through ReadTheDocs.
Quick Showcase
A condensed version of the full presentation that explains what Curve Flow actually does.
Full Explanation and Presentation
Flow Quest
Flow Quest is the game developed alongside of Curve Flow for the sake of better showcasing the API's potential.
A quick sample of gameplay is here below, but a better explanation is above in the full speech.